![Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/f/3/f30df7143c6f3e8f5378626bfe6ed1c538f1e1c4.jpeg)
Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![mesh - Why is my mirrored object in blender lighter/darker than the original object? Even with a simple cube? - Blender Stack Exchange mesh - Why is my mirrored object in blender lighter/darker than the original object? Even with a simple cube? - Blender Stack Exchange](https://i.stack.imgur.com/ZRVEN.jpg)
mesh - Why is my mirrored object in blender lighter/darker than the original object? Even with a simple cube? - Blender Stack Exchange
![Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/e/8/e8af7310c851c88ba7ee2fe8f04193df280b945b.jpeg)
Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![mirror - Is there a way to get rid of this weird line from a mirrored mesh? - Blender Stack Exchange mirror - Is there a way to get rid of this weird line from a mirrored mesh? - Blender Stack Exchange](https://i.stack.imgur.com/DwvLp.jpg)